![]() Optimize input and rendering loop topic provides guidance on how to choose the right input event processing option to manage input latency and optimize the rendering loop. Multisampling in UWP apps topic provides an overview of how to use multi-sample antialiasing, a graphics technique to reduce the appearance of aliased edges in UWP games built with Direct3D. Handle device removed scenarios in Direct3D 11 topic uses a walkthrough to explain how games developed using Direct3D 11 can detect and respond to situations where the graphics adapter is reset, removed, or changed. This section provides information about optimizing your DirectX game performance and other advanced topics.Īsynchronous programming for games topic discusses the various points to consider when you want to use asynchronous programming to parallelize some of the components and use multithreading to maximise the use of a powerful GPU. ![]()
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